Weird Normal Map on Sphere

Hi Im new to Shader.

I was learning how to use normal map in Unity, and I use this image as the Normal map.

The result should be something like this:
1762398--111635--Screen Shot 2014-09-05 at 下午2.27.44.png

But it turned out to be like this (please ignore the color):
1762398--111636--Screen Shot 2014-09-05 at 下午2.28.34.png

Is there anything I did was wrong regarding the normal map import settings? Thanks in advance.

Looks like you just need to up the tiling.

Also make sure the normal map doesn’t have “generate from greyscale” ticked in it’s inspector.