Weird numbers in the transform when importing fbx file. How to fix them?

Check photo for reference. So the Position X value is wrong and has a weird number format.

-2.548785e-05

It should be similar with the Y and Z with the value near that range 0.0something

The transform shows localPosition. but the value is wrong while the fbx itself doesn’t look broken. I mean the transform is in the correct location is not at this value -2.548785e-05

What could be and how to fix it?

6123392--667364--numbers.png

Unity uses scientific notation express very small numbers. That number can also be written as:

-0.00002548785

In other words, it’s pretty much zero.

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Thank You, so basically there is no issue, those numbers don’t give issues. Good to know because I’ve had some errors at the same time I’ve seen this for the first time and I’ve assumed it may be the cause.

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