No matter what type of project I create, There are Weird Parallel lines on Everything. Submitted a Bug report.
Screenshot? Maybe shadows with a shadow distance set way to high?
It’s the default scene with some default objects added. I will post screen shots tonight. At first I thought it was the light mapping, But it’s actually just how the beta is displaying the scene. Also I uppped the lightmapping quality just to check and it looks like there may be issues with the lightmapping as well. From what I can tell the results are fairly poor.
Try tweaking your light’s shadow bias settings. https://docs.unity3d.com/Manual/ShadowOverview.html
Thanks I will try it. But the point is that should not happen on a default scene.
Could you please post the case # here so we can follow up on it?
(Case 1028086)
Itll be light bias or normal bias, some form of bias basically lol.
Hey @SoloChristian
So @MadeFromPolygons_1 and @slime73 have rightfully pointed out that shadow issue is related to your biasing settings and this issue should be already fixed in next version of 2018.1.
If you’re asking about black artifacts on the sphere, then it’s an issue about the Lightmap Resolution. We’ve decreased the default value for Lightmap Resolution from 40 to 10 and unfortunately, that introduced artifacts (overlapping texels issue) in lightmap UVs across default primitive content in Unity. To fix it, we will need to re-author some of those content but it shouldn’t affect your own assets and you can still get the old behaviour by setting the Lightmap Resolution value from 10 to 40.
Hope this clarifies the issue. And thanks for submitting the bug report, I’ll also process that case accordingly.