Weird physics glitch for fps movement

Looks to me like lines 19 and 20 are computing and assigning a Vector3 velocity with the y-velocity set to zero.

That would certainly cause this:

I also don’t understand Direction vs Direction2 but hey, if it works for you… :slight_smile:

If you would prefer something more full-featured here is a super-basic starter prototype FPS based on Character Controller (BasicFPCC):

https://discussions.unity.com/t/855344

That one has run, walk, jump, slide, crouch… it’s crazy-nutty!!