Hi, im new to unity 3d. I was making a 3d shooter game but i ran into a problem.
(I can’t record anything right now so i need to try to explain this the best i can) So the problem is that the player falls to the ground SUPER slowly (it stays the same even if its set to 1 or 1000000), and after it lands, the player starts getting pushed towards one direction (this i can’t explain well because i have no idea of what is causing it and i have not found any way to do anything about it).
Here is my movement code:
if(movable){
move = transform.right * Input.GetAxisRaw("Horizontal") * moveSpeed + transform.forward * Input.GetAxisRaw("Vertical") * moveSpeed; //move is a vector3
rb.velocity = move; //rb is my rigidbody
}
I have tried a lot of things and just can’t find a solution.