Weird Physics?

I’m new to Unity Development and didn’t know how to word this weird problem I’m having so I created a youtube video if someone could look at it and explain whats going on?

Thanks

Actually I’m thinking it has something to do with my prefab that I created which is 6 mesh’s wrapped around a cube to add the different sides of the dice. Anyone have a confirmation on this or possibly even better a solution?

Figured it out… Nm :slight_smile:

It had to do with multiple drag rigid bodies… fixed! :slight_smile: yay!