Weird pixels when using Vuforia

Hello,
I am using Vuforia for marker tracking.
The tracking scene is an addressable scene including the assets.

I am getting these weird colored pixels when tracking.
It is only happening in the build and not in the unity editor.

This is only happening on some devices and only sometimes.

Unity - 2020.3.26f1.
Addressables - 1.19.19
Vuforia - 10.5.5

Hi @Cusmat I’m wondering if the pixels are caused by shader variants being stripped from the build. Could you try specifying the shaders that your project uses in Graphics Settings? There is the “Always Included Shaders” list, and the “Shader stripping” options (i.e. set the Lightmap Modes from Automatic to Custom) that you can modify. Unity - Manual: Graphics