I’ve purchased your pack and I like it. However, there’s a problem with at least two of the plants (AlienPlant_01 and AlienPlant_02) due to the normals which are inverted (pointing down instead of up) on the upper leafs (AlienPlant_02) and pointing inside instead of outside on the stem of AlientPlant_01.
I’ve attached a few screenshots to illustrate the issue:
These two show the lightmapping preview in Unity. As you can see, three of the leafs don’t have the checker texture; and the stem also doesn’t have it.
So this is what this looks like after baking - it’s all dark on these areas:
Not sure if you were inverting the normals for a specific reason of it was just an accident - but it seems you did fix it in Unity using a an extra shader:
Can you fix this in an update or am I missing something?
EDIT: Ah, there’s another issue … I hope it’s okay if I just add this:
I’m getting several warnings due to incorrect UV maps from your package:
This happens for AlienTrees_AlienTree_06_HP, 05, 04, 03, 02, 01 (so I guess that’s all the alien trees), and also AlienSpikePlant_02 and Alien_Roots_Alien_Root_01_HP. I’m not using all of your objects in my current scene, so there might be more. It should be fairly easy for you to “debug” these issues: Just create a scene with all that’s in your package, bake a lightmap and you should see all the issues.
It’s still a great package - but it would be nice if you could fix these issues before I give you a rating / write a review (so I don’t have to edit it afterwards ).