weird point light behavior. Unity bug?

I’m new to Unity, and i’m trying to learn stuff. While i was experimenting with point lights, i had an issue.

I have a ‘pickup’ prefab, with a cube and a point light.

But when i place more than 2 of these prefabs in my scene, the point light is buggy.
It’s shape is changing to something like a hexagon or it’s dissapearing

video

I tested it and it’s exactly the same with normal point lights without any changes or prefabs.
What’s the problem? Is it a bug in Unity?

thanks in advance…

EDIT: oops i see it’s probably in the wrong forum… how can i move this?

Try turning on Deferred rendering.

It’s not a bug; increase the number of pixel lights in the quality settings.

–Eric

Thank you so much @Eric5h5 . just a quick question. if i would set this to for example 30, would it affect game preformance? Would the game run slower?

Yes, if you had 30 pixel lights; that’s why the quality settings limit exists.

–Eric

@Eric5h5 also when you set it to 30 but there are only 5 point lights?

No, it depends on how many lights there are. More lights = more calculations.

–Eric