ok so we have a Droid/iOS app. There is a campfire scene… there is 1 point light for the campfire, and a lightmap.
This all looks great in editor on mac and on PC.
But on iOS device strange things happen…
The point light only seems to affect… objects with diffuse-alpha.
Everything else is not affected by the point light, but still shows the pre-baked light-maps.
A character that is loaded in separately after the scene is loaded (animated character) with bumped-diffuse is also not lit by the point light (only ambient)
Why ?
Our quality settings allow 2 pixel lights (even though we only have 1 in use)
We tried deleting all the light maps, but the point light still only affects a couple of objects, and the rest is now black without the light maps.
The light is set to light all layers.
The shaders on the objects/scene are nothing special… default unity shaders… mostly everything is just ‘diffuse’ shader
The bush is mobile/diffuse-double sided
The character is bumped-diffuse
We have other scenes with directional lights, working with pixel lights + lightmapping on iOS/droid hardware.
any help appreciated, thanks