I have a low level female model and its normal map, the format is obj. what I need to do is rigging it in Maya and export as fbx in order to use it in Unity. But when I export it into Unity and give its normal map, it looks like normal map doesn
t work, it still has less faces.
The weird thing is the fbx format which I export out from 3d Max by the completely same way with Maya can perfectly running in Unity with smooth surface, obviously, the normal map works.
I used another way that import the obj file directly into Unity, everything works well in Unity too.
I dont know if there is some problem with Maya with FBX with Unity. I prefer to have a right fbx file exported from Maya.
Will be so appreciate for your help if somebody know it
Thank you
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