Weird problem when importing Blender to Unity

Can you export your Blender by hand to an FBX with all the animations in place? (eg, you can see them by importing the FBX in Blender).

If you can that’s always a workaround as long as Unity can read all those anims out of the FBX.

If you cannot, then perhaps each anim has to be saved as a separate FBX? I’ve seen that before…

Here’s some more random Blender noise for you to consider:

Costs of Blender vs FBX:

Unity imports Blender3D objects as FBX via a little Python script:

The Python script that Unity uses (substitute your Unity version number or search) to import:

./Hub/Editor/2020.2.1f1/Unity.app/Contents/Tools/Unity-BlenderToFBX.py

More on fixing it:

Blender3D objects used as trees / detail in Unity3D terrain (See the second half of this response)

Probuilder and Probuilderize and Blender:

Some more potentially-useful info: