Hello,
So, I have writing a script for change weapon when I press a GUI.Button.
The problem is that, when I click on the button, the function for change weapon is executed, but in game, the model of my weapon don’t change. But if I write mannualy in files the same script for load a weapon at the beginning, it’s work ! :o
My GUI script :
var targetObj: Transform;
targetObj = GameObject.Find("Barbare").transform;
var targetScript: EquipementScript =
targetObj.GetComponent(EquipementScript);
if(GUI.Button (Rect (xNamePerso,yNamePerso +
30,heightNamePerso,widthNamePerso),
"Changer d'arme")){
targetScript.CalculWeaponActive();
}
Script for load and calcul weapon :
function CalculWeaponActive(){
if(WeaponActive == 1){
WeaponActive = 2; }else if(WeaponActive == 2){
WeaponActive = 3; }else if(WeaponActive == 3){
WeaponActive = 1; }else if(WeaponActive == 0){ WeaponActive = 1; } }
This script is in the update function of EquipementScript files :
if(WeaponActive == 1){
Sword1.SetActive(true);
Sword2.SetActive(false);
Sword3.SetActive(false); }else
if(WeaponActive == 2){
Sword1.SetActive(false);
Sword2.SetActive(true);
Sword3.SetActive(false); }else
if(WeaponActive == 3){
Sword1.SetActive(false);
Sword2.SetActive(false);
Sword3.SetActive(true); }else
if(WeaponActive == 0){ NoWeapon =
true; Sword1.SetActive(false);
Sword2.SetActive(false);
Sword3.SetActive(false); }
Please help me.
Thanks.