Weird profiler results (on Android)

I am running the game with the profiler attached (On an Android device - Samsung T350).
The results are not clear (see the screenshot attached).


It seems that Loading.ReadObject is reported under Camera.Render (??)

Also, Loading.ReadObject doesn’t show any of the loaded object names (regression?)

Hi.

The reason you might see loading happening under render, is that an asset is referenced for the first time, and is getting loaded because of this de-reference. This is mainly happening for shaders. In Player settings, there is an option to preload shaders, and there is also an option to specify other assets that should be preploaded.

On devices we don’t report the object names, as they get recorded by instance ID (and these are not matching in the editor). We have on the roadmap to find a solution for this.

Cheers
Kim

Do you have any suggestions for diagnosing slow loading issues ?