Weird quality after import png to unity.

Hey Guys,
I can’t say this in words. But look, I designed a basic character in photoshop. But I import it to unity it becomes weird. How to fix this? (Sorry For Bad English)

What do you mean with “weird”? I see some aliasing (jaggy edges in the black outline) in your Editor screenshot.
If you could perhaps pinpoint the errors in your image and zoom in a bit more so that it become obvious…

Anyway, first go check your texture settings in Unity. Check the current settings and see if changing maximum texture size or filtering helps. But the default is max 2048 if I remember correctly so that really shouldn’t cause any resolution issues.

But if all these texture settings are in correct order, then inspect your exported image in some image viewing app or Photohop (since you are already using it) and see if there’s something wrong in the exported image itself. This might not be an Unity issue but something that already happened when you prepared the image for your project.

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