Weird realtime shadow on Terrain

Hi everyone,

I’m a bit stuck with this since few days and nothing found about this.
I’m making a scene where the sun is a child of a camera (don’t ask me why, it’s an experimental “arty” project. lol), it’s a point light (not a directional).
Soft shadows and Deferred Lights are anabled but I’ve still this weird effect on realtime shadow.

1362750--67917--$screen_bug.png

Any idea to solve this and make shadows softer?

(Unity Pro 4.2.1, export PC and MACOSX.)

up

Check quality settings and select higher resolution or lower the shadow distance, from that image it seems you have really high shadow distance.

Already try, everything is on High Quality and shadow distance doesn’t fix the problem.
I’ve modify a lot of things (terrain shader, terrain resolution, light rendering, shadow rendering, realtime lightmapping, etc…)… I’m desperate. ^^’