Hello!
I am exploring HDRP and Raytracing in a Scene of mine, and I keep observing some weird reflection on the side of my screen (on the left and top left on the picture below).
Just to help understand the situation: What is shown in the picture here is a bathroom with some sun light entering a window behind the camera. On the left part there is a shower with a glass door, and on the right a mirror and a sink.
We can see a brighter reflection of the sky on the shower glass door, on the left border of the screen. I removed basically all Volumes here, to try to narrow down the issue, but canât find what is causing this. Iâve not much knowledge about all this, but I would have suspected this is due to some wrong Screen Space Reflections (?)
But activating or deactivating SSR, with or without RayTracing doesnât seem to solve the issue (the reflections on the shower glass door are clearly impacted, but that âbandâ on the side is still there).
Activating or deactivating (realtime) reflection probes in the room doesnât help either.
Any idea where it could come from? I would need to solve that without baking anything, as the model is downloaded at runtime.
Thanks a lot!
Arnaud.