Weird render of characters "shadow" square with camera distance

Each character of the text shows a “shadow” box (like if the sprite’s alpha mask is not transparent enough) I managed to quick fix by increasing the Gradient Scale in the text mesh pro material Debug settings. But I don’t know if that is the right way to fix it, any idea why this happens?

3473783--276038--upload_2018-4-25_13-27-56.png

The artifact on the small text is due to the ratio of Sampling Point Size to Padding being too small on the Font Asset. See FAQ Question 2 and 11 for more insight.

In addition, with small text you might need to enable the Extra Padding on the text object inspector panel.