Weird Rendering Cinemachine 2D

First off, I’m extremely new to unity-- talking maybe 6 hours total spent in it so far. What I’ve learned so far is that, for whatever reason, when I move around the camera renders the map and me very weirdly. Pixels resizing, stuttering, and I have no idea what could cause this and google didn’t help.

I would appreciate so much if someone could tell me what is wrong, here is an example

i have the pixel perfect component on the cinemachine camera btw so idk why that’s the only thing that would show on google to do

The problem is not with Cinemachine, it’s with your PixelPerfect setup. Look for tutorials about how to do Pixel Perfect.

no matter how many tutorials I follow it just stays the same, I’ve edited every single setting of cinemachine brain but it always awkwardly renders, i have pixelperfect extension on my cinemachine camera but not my main one, just nothing works is there anything i’m missing?

This is not a Cinemachine problem. Cinemachine settings don’t control this. You need to set up PixelPerfect properly in your scene. This includes a PixelPerfect behaviour on the main camera.

https://www.youtube.com/watch?v=xGz7uMjeRRQ