I have created some instrument gauges in Cinema 4d 11.5 and imported them into Unity 2.6.1. When I animate the gauge parts like the needles, I get some bad rendering at runtime. The needles leave black trails when they rotate and a artificial colored sphere renders some of its polygons black when it animaties.
My camera is orthographic, but I tried perspective too and it didn't help. The editor camera renders it fine at runtime, its just the game display that's messed.
I would point out that similar artifacts can occur when importing from Maya if History is not first deleted. I'm assuming similar issues can occur when using Cinema 4d.
I tried your suggestions which didn't work and then replaced the camera with a new camera and the problems is gone. The new camera has somewhat different settings. Does anything in the "BAD Instrument Panel Camera" (see attached) settings hint at what is wrong? I had previously tried varying settings such as turn ortho on and off, but it didn't have any affect. Or maybe it was just a bad camera.