Everything looks fine in the Unity Editor but when I test it on my target device it looks like the Z depth order is out of sorts.
Note: I’m using a simple Unlit shader.
Everything looks fine in the Unity Editor but when I test it on my target device it looks like the Z depth order is out of sorts.
Note: I’m using a simple Unlit shader.
Solved:
I had depth disabled in the Player Settings for my Target Platform.