Hey guys, I’m working on a project that lags when I port it to various Android devices. Works well on my Pixel, but lags on larger screens like the Note 4. I’ve noticed that maybe everything is stretched and then scaled awkwardly because when I fire off a projectile that moves at a speed of 10 units per second with a vector2.translate. On the 5" Pixel, the movement is pretty normal, but on the 5.5" Note 4 the projectiles move SO SLOW. The whole game also lags on the Note 4, and I believe the whole game was upscaled and I’m not sure what’s going on. Any ideas? I’ll post code when I get to a computer later tonight if I need to. It’s just weird that the game looks properly upscaled and that this happened on larger devices
Bump? I have no clue what’s going on