Weird shader graph behavior in unity 6 31f1

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So the shader should basically move the texture downwards and auto tile based on the object scale (so if i scaled the object … the tiling won’t be affected and he texture won’t stretch)

can anyone tell my why it suddenly becomes wider ?
sometimes it gets back to normal when changing the view direction in editor window... even in game view ig

any ideas ?

here’s the shader :

material used :

Hi, Sherko231. This looks like a bug. Could you please report it via the Bug Reporter (“Help → Report a Bug…” in the Unity Editor)? Make sure to attach the project that you’re having the issue on.

Cheers and happy holidays!