Hi. I made a character model in blender. and when I put it into unity i get something like this:
It's like the lights are shining through the mesh. Is this a common (or at least a known) problem? How can I fix this?
Hi. I made a character model in blender. and when I put it into unity i get something like this:
It's like the lights are shining through the mesh. Is this a common (or at least a known) problem? How can I fix this?
Yep it was the normals. they were flipped.