So I just finished baking my light of my scene and it appears that I counter a problem that I never met before which is some time when player look up to the celling they see a weird shadow going through it and I have checked the celling whether it has a gap or not and it does not
Right, so after 3 weeks of research and desperate for answers IIIIIII finally got it and it was right in front of me whole time, so in hdrp light, there is an option in the inspector pannel which called “Near Plane” you should see it in the last section, it was set by default to 0.01 for me, so I cranked up to 1 (2 is ok also) then the weird shadow gone