I created this house model in Blender and once I imported it in the scene and baked the lights, I got this stage shadow?
It looks like it doesn’t apply the lighting to it?
I thought this was UVs overlapping, but once I opened Blender and fixed the UVs nothing changed?
Also I tried generating the UVs inside Unity, but nothing changed?
If it helps, I created this particular mesh in blender using the Fill function (connecting the edges)