weird shadows

181237-capture.jpg

ok so idk what is happening with my fps arms mesh. The texture is fine and everything. This seems to be a problem on the arm mesh i cant understand… If someone recognize this weird shadows, please respond!

You can try going to Project Settings > Quality > and play around with the Shadows section

Check the normals on your player’s mesh. The normals might be facing in weird directions, but honestly I don’t know how that would ever happen or even if it’s actually possible.