I’ve been working on a project this week and have been working on adding SteamVR support today. The onscreen version looks good, but the VR version is extremely pixelated. I rechecked my settings and noticed I had it set to Deferred rendering and Multi Pass Stereo Rendering. The problem is that when I change it to Single Pass Stereo Rendering it puts a huge black circle between the eyes.
I’ve done several VR projects and haven’t run into this issue. Has anyone else run into this problem?