Weird Single Pass Stereo Rendering Issue

I’ve been working on a project this week and have been working on adding SteamVR support today. The onscreen version looks good, but the VR version is extremely pixelated. I rechecked my settings and noticed I had it set to Deferred rendering and Multi Pass Stereo Rendering. The problem is that when I change it to Single Pass Stereo Rendering it puts a huge black circle between the eyes.

I’ve done several VR projects and haven’t run into this issue. Has anyone else run into this problem?

I’ve narrowed it down to the Post Processing Stack. If I turn it off completely then the black circle disappears; however, no single effect (if I turn them off one by one) seems to be causing the issue. Only the stack overall.