Weird standard shader over bright issue.

I bought a Razer blade 15(2020 early version) laptop computer for Unity game development. Everthing from windows 10 to Unity software is new installation. I didn’t make any special setup. The weird thing is when I create 3d objects and materials in Unity, everything looks over bright and there are weird lighting and reflections intensity on materials using standard shader. I have nerver met this before.

Anyone has any idea help me out? Thank you.

Not really seeing what you mean. What are you expecting to see?

Can you see the color of sphere object in the scene view and the material thumbnail icon, there’s a difference between them, it looks like there’s a lot of reflecitons applied to the sphere. On my Mac and other PC, no such situation.

Let me give you another example. Everything in the scene view or Assets panel or material preview panel below, looks overexposed.6912239--810314--Screenshot (8).jpg