#pragma strict
//The original cube
private var originalCube: GameObject;
//The clones of the original cube
private var cubeCloneArray: Array;
function Start () {
originalCube = GameObject.Find("Cube");
cubeCloneArray = new Array();
}
function Update () {
if(Input.GetKeyDown(KeyCode.A)) {
var cloneNumbers: int = cubeCloneArray.length;
cubeCloneArray.Add(Instantiate(originalCube, Vector3(cloneNumbers + 1, 0, 8), Quaternion.identity));
//cubeCloneArray[cloneNumbers]->Transform.parent = transform;
//cubeCloneArray[cloneNumbers]->name = "CubeClone" + cloneNumbers;
}
}