Weird texture on object

i imported a model from blender to unity and found this weird sport where the texture appears to be broken. Ill post an image below, so if anyone can tell me how to fix this it would be very appreciated.

Can you post a different angle?

Sure, here is a link to some more pictures

https://www.dropbox.com/sh/m8ys4jzamkgsk4v/AAA6e9Uwz4AlsB3caJkYBhzAa?dl=0

Hmm… Is your UV-unwrap alright (no overlaps, within [0,1])?

Pictures aren’t really helpful unless they can be compared to how it is supposed to really look. Do you have a couple images of how the model is supposed to look?

Are you using some kind of proprietary material for that section? Proprietary = any type of special material commonly found in 3D packages. They all have them, and unless they are converted to bitmap images, these materials won’t transfer into Unity.

2nd guess - the UVs are not placed correctly within 0,1 UV space as Fallc mentioned.