Hello there guys.
I’m experiencing a weird behaviour, I have a simple car using 2d physics, if the wheels are not parented to anything, it works very well, however, if they are parented to the car (they are child), the transform goes crazy for some reason, as you can see on the image, the circle collider is on the right place but the sprite is not and the transform coordinates also are not correct.
Any ideas on how to solve this issue?
Thank you in advance.
Image: Imgur: The magic of the Internet
Hello guys. I think this is a bug because the behavior is inconsistent, sometime it works sometimes doesn’t.
Also, a lot of box2d things are missing besides the bugs.
For example, to make a suspension the best way imho would be to use a prismatic joint with motor and spring, not separated prismatic and spring joints.
It’s a pity it’s not very usable… I’m working 2D physics since the early days though, so, it’s no big deal, I just hope they’ll fix it soon.
Thanks.