Weird tri/vert behaviour

Hey guys!

I’m getting some really weird information in Unity regarding the tris and verts. Looking at the sky I get 5.1k verts, and looking over the horizon (standing on a 4 vert plane) I get 477.2k verts. I’m getting FPS drops just from changing from looking at the ground, to the horizon, and to the sky. Anyone know what might be wrong?

Looking at the sky:

Looking at the horizon:

Overview with wireframe mode:

Try to use the frame debugger and the Profiler to figure out what going on.