Hey guys,
I have a Screen Space Overlay canvas with Constant Physical Size scale mode and it has a panel and some text in it.
When the panel has a mask, the text is not displayed correctly, as depicted in the image.
If I disable the mask, the text appears correctly.
Any ideas why this happens?
Thanks

I suspect this is a fallout of the legacy test system that Unity still uses.
Log it as a bug (using the unity bug reporter in the editor) and see if @Aras can pipe in to see if anything can be done in shader land
You probably are in deferred mode, we bypassed that bug by forcing all ui stuff in forward mode, use a separate camera for it.