Weird visual issue with meshRenderers

Hello guys, I am currently remaking minecraft in unity and I’m having a weird visual issue with my meshRenderers, it seems like the texture is not rendered when the camera is very far or when the angle is very low as you can see here :

I have the same problem in the editor view.
I already checked the camera clipping planes.

I dont have the issue if I remove the albedo from the material so maybe it comes from there.
Also I am using the default shader, I dont know if it can cause that.

Anyway, I fixed it by using submeshes …