Hi! Now that Unity5 is out, we have decided to create a dedicated forum for Global Illumination and related questions.
Please check out our new documentation that has been made available online (it wasn’t part of the 5.0.0f1 download) Unity - Manual: Lighting and related pages. Let us know if you find that something isn’t covered or needs a better explanation.
We just returned from GDC and have a lot of things to follow up on, but we will try and keep an eye on the new forum as much as we can.
If you find something that doesn’t work as expected, please file a bug report so we can fix it and try and keep to one topic per thread.
Thank you! I think some sort of best practices for baking GI would be great, like how to tackle different scenes. Especially with regards to setting the realtime resolution since I am now pretty much in the dark.
And why doesn’t Enlighten use the GPU for baking, in effect we have tiny little (core count) CPU’s sitting next to these massive 3D Math monster GPU’s and Enlighten thrashes the little CPU?
We are using the following versions: Unity 5.3 uses Enlighten 3.02 Unity 5.4 uses Enlighten 3.03 Unity 5.5 uses Enlighten 3.03 Unity 5.6 will use Enlighten 3.06