Werid clipping

Anyone knows why im getting this weird clipping at the edges of the viewport when i move the camera close to objects? Imgur: The magic of the Internet

happens only in hdrp

Possibly the focus scale/scope

Press F to focus/scope into the scale of the object that is selected ( acts different for terrains)

Generally you can’t look at all objects at largely different scales the same without camera clipping kicking in.

So if you were focused on a large object and then tried to look at a small one you’d be in the wrong scale so you just clip right through it.

or scrolling the mouse wheel in scene view also changed the scope levels up or down.

Don’t think thats it cause it happens in game mode too

Found it its the tessellation shader that causes it

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