Werid lighting issues after baking scene

So this is my first time doing lots of lighting stuff in my games, so im unsure on what this lighting blob is in my map?

Does anyone know how to fix it?


I dont know why the light blobs hit my walls like that? this isn’t my asset I made, I bought it from the store.

This usually means that the lightmap UV margins are too low, leading to light leaking from adjacent UV islands.

In addition to the docs sent by @PhiMue, you can take a look at this section of the Lightmap Troubleshooting Guide :slight_smile:

Thank you! I will see if this will fix it!

Thank you for the guide! This will definitely help and give me more info!