Wet pavement

I am trying to set a wet pavement material for my car based game.
It should reflect the car not like a mirror but as asphalt under the rain.
Any suggestion?

I would at a bumpmap render or someother shader effect that can produce the illumination. A lot of shaders have a secondary texture for normals etc. that can produce semi-reflective effects.

On top of the wet pavement, I would put a simple blob-shadow from the car, very transparent - but enough to make it noticable ontop of the mud/wet pavement.

Try experimenting and search for blob-shadow and projector. It should be rather easy to find.