Wētā Realtime dev laid off


https://twitter.com/NOTimothyLottes

So they developed the new rendering tech that’s spearheading Unity 6 marketing and are now also let go?

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He’s followed by both Mike Acton and Aras Pranckevičius and posts graphics engineering content.

maybe for the laughs, i also saw that “these tweet are fictitious” but you know, some people has these weird humor xD

It’s probably to avoid personal liability or for the memes, doesn’t matter. While Acton follows everyone and their mother, Aras is quite selective in his follows, so him following some fictitious account is unlikely.

There’re also little reason to post something like this unless it’s the truth. And legitimate devs are responding to this news:

EDIT: Kenney also posted this today:

Restructuring in progress I guess…

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i see… i didn’t check following/followers but it looks like it is real…
This doesn’t looks good… i have a couple otf theories based on the history of other companies but i guess nothing can stop what is already planned

Wait, is it actually Timothy Lottes?

If Unity employed Timothy Lottes and they let him go… I… uhhh… huh?

It appears so. I guess C-suite compensation has to come from somewhere.

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Apparently today’s layoffs are part of the earlier announcement.

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Yes.

https://mastodon.gamedev.place/@NOTimothyLottes/111885552293823752

From what I can tell he does that everywhere so I think it’s intended to be humorous.

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…I guess you don’t need ex-NVIDIA / AMD / Epic people that invented FXAA and are graphics legends, when you plan to pivot completely towards ads.

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He was also the developer of the upscaler (STP aka Spatial Temporal Post-processing) that they showcased at Unite. I hope no one was looking forward to that feature because it likely won’t be improved upon or maintained without him there.

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…I’ve been saying that Unity develops features just to the point where they can produce a blog post / make an announcement and then they instantly abandon them, but somehow I’m still surprised by this.

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So I guess that is https://unity.com/solutions I don’t see any of that impacting game devs much.

We can only guess about the impact and what this means, since Unity didn’t really say anything about their plans. We keep hearing about them focusing on “core product”, but no further clarification on what their core product is. I mean I understand the silence, there is no easy way to say “we are an ad company now, everyone who makes games can go shaft themselves!”.

The one sure thing is STP will have a rocky launch and will remain unfinished.

This is unacceptable. Someone with broad audience on twitter should start topic about this. We need to make unity to revert this decision.

He seems excited to move on from Unity, it’s a bummer he didn’t get to finish STP, but I don’t think he’s coming back even if we could somehow make Unity try to hire him back (and we don’t really have that power).

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I’m sure its a cope and he would like to finish his work. And I’m sure we have power to make unity hire him back.

There is a saying “You don’t enter the same river twice” :).

No. Tim is one of those individuals that is talented enough that he can switch to a more interesting job at the drop of a hat. I guarantee you he already has offers to bring him into other companies both before and after the lay off. I went down the rabbit hole of seeing what companies he’s worked for and it’s a very impressive resume.

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