What 3.5 features will be available for Unity Free?

Like here’s the possible features for Unity3D 3.5
http://www.design3.com/blog/item/2132-the-future-of-unity-35-and-beyond
I was just wondering if all these were added in, then what would be available for the free version of Unity?

I’m beginning to think the PathFinding feature would be Pro only… or at least the Crowd Simulation since that part “doesn’t exist natively in any other engine at the moment” which I would find reasonable if basic pathfinding was unity free, then better pathfinding with crowd simulation was Unity Pro only.

I don’t take the makers of Unity to be money hungry _____(insert plural noun) that make every cool feature be for paid only. But you just got to have some cool features paid only to entice people to buy it. Just intrigued as to how many features they’d make Pro only.

From past performance, the Unity team seems to only make users pay for

  1. Rendering and graphics quality improvements
  2. Releasing on mobile/secondary platforms

I don’t think there is a single gameplay (ie: logic, networking, etc) feature that requires payment.

Ofcourse, this is all conjecture. They could easily change their strategy!

^^ including the the necessary Occlusion Culling and the sought after Dynamic shadows. I’m not really counting on the Pathfinding being free, though great if it were. It does seem like a bigger feature than the other two, but maybe that’s just me. Hopefully they won’t be money hungry
bastards about this :stuck_out_tongue:

What the hell did I just read? are you calling Unity money hungry bastards?

There is a 3rd level: The SVN - Perforce integrations will be Asset Server Client licensee only and I personally expect the ‘plain text file’ support being Pro only (enabled only on VCS enabled projects) if not Asset Server Client licensee only as well but it will for granted not come to free unless VCS support becomes free too as it would remove any need for VCS support if it happened in free

so what are you saying exactly? Am I missing some other new stuff here?

Oh no no no, I was saying exactly the opposite, poking fun at OP’s joke about how Unity is not money hungry (plural noun). Don’t want to get the Hippo angry :stuck_out_tongue:

If unity was “money hungry bastards” there wouldn’t be unity free and you’d expect the starting price to be 10,000+

tehwut: Oh, sorry, i didnt know you did that

I’m saying exactly what I wrote up there:
The Perforce - SVN editor support was mentioned to be Asset Server Client licensee only (so either you have Pro + Asset Server Client license or you can not use it) and I don’t suspect the mentioned plain text file format happening outside the VCS enabled projects (pro only)

I have no idea what any of that stuff is… sorry I’m just a novice at all this Unity stuff.

Versioning is no Unity thing but a general programming thing.
I guess you work on your own only if you don’t know about VCS, in that case you aren’t affected anyway :slight_smile:

Pathfinding will provably be Pro only (there’s a hell a lot of pathfinding solutions out there which works incredibly fine, also making it free, will run out of business current pathfinding solutions). Same goes for the UI. To my guess most of v3.5 features will be Pro only. Unity can’t keep the free version at the same level of the Pro version (or they wont sell any Pro version which is very bad for Unity). I feel sorry for free Unity users but that’s the proper way of support the technology.
Though that’s my personal opinion (and why not a suggestion to unity staff). :stuck_out_tongue:

Money hungry? You can buy Unity for less than the cost of half the Adobe Creative Suite line up, and half as much as 3ds Max. $1500 USD for quality software like Unity is not insanity, but could even be considered charity, especially since they have a free version. I don’t see any free version of Max, Maya, Photoshop etc. Welcome to the world of professional grade software. I don’t own pro, but I know its worth every penny of its price.

I disagree with almost all of that. Especially the new GUI; there’s pretty much a 0% chance it will be Pro-only. Also, developers of third-party solutions are quite aware (or should be) that Unity upgrades can obsolete much or all of their work; that’s just the risk you take.

–Eric

Agreed, the UI and Editor are pretty surely free too. It was overdue to happen since 3.0 as the current gui was already inappropriate since the day it was added as immediate mode UI is no UI, its in managed environments a clear way to ensure that hte GC will be trash flooded, which is exactly what happens and why it is as bad as it is :wink:

But I agree that Pathfinding and Obstacle avoidance might very well either be pro only or similar to beast get a limited exposure only in free, a ‘dumbed down version’ with basic path finding for example.

The only thing i would like to be included in unity free is Pathfinding,Lightprobes,New Particle system and maybe auto LOD system but i doubt.

You wouldn’t like me when I’m angry. I sulk and refuse to talk! I might even storm out of the room in a huff! :slight_smile: joking aside, unity providing all this for free is pretty amazing so I can’t imagine them being money-hungry bastards :slight_smile:

I agree that most features withheld for the pro version have been candy and nothing you need to make a game, but some of the pro features may be required depending on what game you are making (if you want to make portal, you need render textures. If you want to make a detailed, sprawling open world then you probably need occlusion culling). I can imagine pathfinding being a pro feature, or at least some aspects of it like the crowd control.

open worlds explicitely forbid occlusion culling cause you can not bake it for such large worlds and occlusion culling isn’t streamable due to the lack of proper streaming in unity (occlusion culling is per scene and not additive loadable)

I somehow doubt path finding will make it into free… well, the full path finding features anyways. But GUI will surely be there. I hope the particle system comes with free, though I wouldn’t be surprised to see it for pro only, and free get the current. No comment on light probes.