How do I know it is a projection matrix is flip it?
It’ to do with the clipping planes, I believe.
Don’t have the code on me but I think it’s something like x / y / z / w = nearplane / farplane / [something] / 1/farplane.
How do I know it is a projection matrix is flip it?
It’ to do with the clipping planes, I believe.
Don’t have the code on me but I think it’s something like x / y / z / w = nearplane / farplane / [something] / 1/farplane.