WhAT A MENU

hehe

first learn everything from below link and you will know the answer to 80% of your questions

1 Like

with code

There’s no reason to try to help people that clearly didn’t even do a single google search

2 Likes

Yes, I’ve started coming to this conclusion as well. These people have no interest in learning as can be seen by the fact that they skipped the ā€œLearnā€ button and instead went for the ā€œCommunityā€ button followed by the ā€œForumsā€ button.

They don’t want to be directed to the learning resources or they would have gone there themselves.

Still amazing how playing games make people believe that creating games is as easy.

1 Like

you aint sitting i my house that you know i didn’t search the web;;i did

thanks

I know what playing a game and making it is

Like developing game, knowing how to make a worthwhile search is an art in itself. If I were to make a search for ā€œWant a Menuā€, it wouldn’t be very useful. It would be even worse with the spelling you used in the title as that turns up a definition.

http://blog.hubspot.com/blog/tabid/6307/bid/1264/12-Quick-Tips-To-Search-Google-Like-An-Expert.aspx

Some of the suggestions in that link are kinda useless (namely the bottom ones), but the top ones are pretty handy.

Thanks!! :expressionless:

ā€œLearnā€ section. 12 o’clock.

We all start somewhere. Maybe they just really want someone’s errant opinion over Unity’s documentation :smile:

I’m still confused by how people thinking creating a game is hard. Something original is hard, something worth selling is hard… but making a ā€˜game’ is easy :wink: I made tic-tac-toe in C 2 days ago, it only took like 10 minutes.

WAT???

ā€œI know playing a making what it is know gameā€ - blastingtyres, 2014

1 Like

yeah but he was actually talking about making a game.

tomato-tomato game-game, tic-tac-toe has solid and competitive gameplay haha. Not everyone can be John Carmack, but there are good ideas in each of us that we can execute well if we can translate those ideas into game mechanics.

Here’s something from a game dev class (C & SDL 1.2 only) I’m taking: ā€œIf you think you have a good idea, try to make a card game out of it. It’s better for laying out your ideas and rapidly prototyping gameplay mechanics.ā€ Of course, only if your game could translate well as a card game. But he demonstrated that by showing us starcraft as a card game… so I’ve seen the potential in doing this.

A card game would also be easy to make in Unity with both the new and old GUI systems :smile: