what about tutorial development contests?

In my opinion as an Unity newbie, since the official Unity tutorials are extremely hard to follow (all of them, and sorry being blunt about), and some good ones (like those from NoobTuts, the very best i could find up to now, but indeed they needed to be improved a lot) are now quite outdated (they are for version 5.x), what about having here a kind of tutorial development contest, and regularly?

The idea is that these tutorials were made from Unity users, specially those ones that struggled on following the existing tutorials and know how they can be improved for easing the learning curve (which is actually needed a lot, imho)

The contest “winners” wouldn’t receive any prize (just like most development contests, like pyweek, csscgc, smspower, ludumdare (afaik), etc.), just contributing to the mission of improving the quality of the available Unity tutorials, and getting some popularity with it

What do you all think about this?

How would it be different from now? What would UnityCo actual do? Most contests/events involve getting people to form groups. The event holders provide a space for the group to be together. I’m not sure how that applies here.

It seems like people are constantly writing their own Unity guides, anyway. How would this make them better, or convince them to update an older one?

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well, having the risk on answering your question and perhaps making it a bit offtopic here… ( :smile: ) - i’d mention my personal situation, that perhaps most of unity newbies share my viewpoint - i grew up programming for decades, but never experimented visual scripting, which i indeed struggle a lot (the closest i got was with macromedia-flash actionscript, macromedia director, etc., at school, a bit when unity appeared, but i never paid attention then) - the very best example of game development tutorials i found in my entire life was with Amos (for AmigaOS), with all features covered with simple examples very easy and fast to analyze and learn from, very fast, motivating and comfortable - for example, until now i couldn’t find a tutorial explaining you very simple things like moving a square or a cube on the screen with the keyboard, and showing in a hud the float (or integer) value of the coordinates (transform position) of it, in few minutes - only recently i found out that gameobject and getcomponent are needed (sorry by mistyping case sensitives and etc. :smile: ), but i have no idea how to do that, and the idea of following a way long and boring tutorial (like most of the actual ones) is indeed very demotivating - there is the huge gap i’m seeing about Unity tutorials