I have a car that I have set the center of mass on. Everything seems fine and works as expected, but i noticed that the car still behaves differently when I add a new mesh with a mesh collider. I basically want to be able to add another mesh collider on the car, but keep the behaviour the same. I have also tried setting the center of mass after I add the collider and it has the same problem.
Debug.Log(rBody.centerOfMass.x + "," + rBody.centerOfMass.y + "," + rBody.centerOfMass.z + " - " + rBody.worldCenterOfMass.x + "," + rBody.worldCenterOfMass.y + "," + rBody.worldCenterOfMass.z + " - " + rBody.mass);
rBody.centerOfMass = centerOfMass;
Debug.Log(rBody.centerOfMass.x + "," + rBody.centerOfMass.y + "," + rBody.centerOfMass.z + " - " + rBody.worldCenterOfMass.x + "," + rBody.worldCenterOfMass.y + "," + rBody.worldCenterOfMass.z + " - " + rBody.mass);