So basically im trying to get skyboxes to look correctly but for some reason it loses quality. I use spacescape to make my sky. After im done configuring it, i save the results directly to a custom asset folder in Unity. I then convert them to clamp from wrap and asign them to their skybox material. It shows up like this no matter what texture i use…
Everything just seems pixelated and lower quality than the original texture. This is just the back texture i have up, all sides show like this regardless.
Either i would suggest making the texture resolution higher than it is alreayd for the front,back sides etc; or make sure all the settings for the color is RGB not the default anamorphic that comes from exporting. Also you could use gimp or photshop to make six psdfles with resolutions around 4000 pixels wide and then make sure the textures will line up; then import the files into Unity3D and make them into a custom skybox thats what i do for my skyboxes
the defualt resolution is only 1024 so doubling it or tripling it might work also
-Jordan
Might have been that it is set on ‘Compressed’ for the format. Sometimes that reduces the image quality.