Is there something special that needs to be done to throw an image effect on a camera in Unity iPhone?
For example I put sepia tone on a camera and no dice…
Am I missing something?
I looked around at the Docs and the unsupported features for the iPhone and couldn’t find anything…
There’s no rendertexture support in Unity iPhone.
–Eric
I thought that was the case, but i thought I read on one of the forum posts a while back they were adding support for it in 1.0.1, but I guess not.
Oh well… time to figure something else out lol.
a close way to fake it might be to put a poly in front of the camera and use a shader on it to change what you see behind the poly. very much like a filter on a camera. a hack but also better than nothing even if it is expensive.