What am i overlooking? -GameObject.GetComponent()-

Okay so essentially I am trying to make a Door/Debris disappear when I press the E key and have enough points. Here is my code(s)

public int Points;

// Use this for initialization
void Start ()
{
    Points = 500;
}

public void AddPoints(int PointsToAdd)
{
    Points += PointsToAdd;
}

public void MinusPoints(int PointsToMinus)
{
    if (Points - PointsToMinus < 0) 
        {  //  }
    else { Points -= PointsToMinus; }              
}

I have attached that to the item Cam and it has no compiler error but when I use this…

public GameObject Cam;
public GameObject Buytext;
public GameObject Barrier;
public GameObject SorryText; 

// Use this for initialization
void Start ()
{
    Buytext.SetActive(false);
}

void OnTriggerEnter()
{
    Buytext.SetActive(true);
}

void OnTriggerStay()
{
    if (Input.GetKeyDown(KeyCode.E))
        {
            Barrier.SetActive(false);
            Buytext.SetActive(false);
        }
}

void OnTriggerExit()
{
    Buytext.SetActive(false);
}

Earlier I had tried to call upon my points variable in the if statement under OnTriggerStay like this…

    if (Input.GetKeyDown(KeyCode.E  &  Cam.GetComponent<PlayerPoints>.Points = 500) {

            Barrier.SetActive(false);
            Buytext.SetActive(false);

}

but it gave me the error :

CS0119 ‘GameObject.GetComponent()’ is a method, which is not valid in the given context

What am I doing wrong or am overlooking???

You were close, but you have a few formatting issues.

  1. When you call a method you need to use ().

  2. If you use a operator in an if statement, it needs to be doubled: == or &&.

  3. You missed a closing parenthesis after the Keycode.E.

    if (Input.GetKeyDown(KeyCode.E)  &&  Cam.GetComponent<PlayerPoints>().Points == 500) {
    	Barrier.SetActive(false);
    	Buytext.SetActive(false);
    }