There is an amazing example to what I am trying to do, a game i once played on Facebook called Battle Pirates, basically if you click somewhere on the map to send your ship to that location and close your facebook browser, the ship will still travel there and stop there , so next time you open the game on facebook the ship is right there so is anything you did to your base or other ships.
So basically your base and your ships are still there visible to other players who want to attack even when you are not playing the game, you get an email notification saying that XXX player has attacked you .
I read about and seen demos about unet, but I have not actually begun doing basic multiplayer stuff in unet, before I start with unet, I wanted to know if it’s supports what I am looking for or I need something else to use?
Thank you