What are features you "want" but haven't "see

Just wondering what others thoughts were on this.

Something I’d like to see in unity that I haven’t seen is something like what Crytek did in their newest engine. And that is Texture Projection… At least I think they called it that. Pretty much its a light source that projects a texture rather then just light. The plus is you can set it to say a window and have a very detailed shadow on the ground from it, but with little speed loss.

Anyway, your thoughts?

EDIT:
Note that I am very new to unity still, so this may already be there and I don’t know it. XD

I don’t know if this is how Crytek does it.

Kind of… XD I just watched the video over (I saw it like a month ago) and it’s just deferred lighting… which I believe is supposed to be in unity 3, so XD I guess my stuff was pointless… BUT I’d still like to know what others want to see.

Maybe a built in deformation system?

http://www.youtube.com/watch?v=v_YTV8y4ewE ← Video I was talking about.

http://forum.unity3d.com/viewforum.php?f=7
http://feedback.unity3d.com/forums/15792-unity

What would I want?
I’d want this:
http://www.havok.com/index.php?page=havok-destruction
:wink:

i am with djoscard

That would be excellent if we had that

My list is a lot less flashy and more utilitarian.

-Painting holes in terrains ala torque.
-Webplayer type packing or AOT for standalones to stop easy source code extraction.
-Tags moved to a Ulonglong bitfield to allow for 63 overlapping tags.
-Less cumbersome way of editing arrays in the inspector.
-Physics.OverlapBox().
-Wissywig Gui designer that generates shell code.

That’s definitely the highest on my list. It’s the one big area where Unity is uncharacteristically unintuitive.

wysiwyg menu creator would be a cool feature.

http://feedback.unity3d.com/forums/15792-unity/suggestions/163657-gui-visual-gui-editor-like-guix-?ref=title

Waste of time to talk about any of this is a Gossip post.

Yeah gui editor. Why not add the widgets drop down box, listbox. Oh and allow shaders in the GUI draw texture.

I would like a nicer EA that will let us use the frostbite engine with unity.

Also those epic graphics from CryEngine.

to come together and have a baby…

… Then donate the baby to use.

Doesn’t Frostbite just use Havok destruction for all it’s destructable stuff?

no idea… I know that a lot of companies use it though, like Bioware

Nnooo idea. I think they wrote there own engine just for destruct ables.

Yepp, Frostbite uses Havok, but as they said in an interview in the German mag “PC Games Hardware” they modified Havok pretty much to work with the huge terrains of Bad Company 2.

so then wouldn’t it NOT be legal to copyright it?

I don’t think so.

BTW, we have (I think) 3 ex-DICE/Frostbite guys working on Unity now :slight_smile:

Just eleven, right?!

Different licence (user centric licence, less greedy platform support).

Adding a reasonable high level language like BlitzMax or Ruby for programming and adding a simple to use high level language for shaders as well and a graphical shader editor on top won’t hurt.

Rethinking redesigning Unity’s command set for a more powerful and simpler usage and making if elegant and efficient.

Rewriting the docs (better docs, support of all languages and examples in all language’s flavours (i heard this will come?).

Full blown well thought through 2D support.

Much more option on the sfx side (softsynth, fillters, recording fft analyse, …)

PhysX with soft bodies, GPU support, destructable objects, concave hull collisions, particle physics, …

Some motivation for thinking outside the box and so adding features which enable Unity’s usage outside the games world by adding key features like for instance Flash compareable and customizeable textfields.

Offering more input options for the different platforms, like the current position or access to the camera, two mice on computers, …

Debugging options which do not suck for 2010.

Overall delivering a rock solid, reliable and consistent experience in which you can trust for the very first time, without the frequent crashes on the web player, IDE hickups, weird shader behaviours between OSX an Win platforms, reworking features which are only half baked and only implement further features which work and are thought trough, more sense for delivering quality.

If i let myself fall behind on my bed, i know i’ll be fine.
If i release something with Unity i should feel the same confidence.

Make it fair, make it round and make it work.

lol, awesome :twisted: